Crystal Scar Draft Racing
Based off of Draft Racing on Summoners Rift.
Host Notes: Crystal Scar-Draft Mode
Original Rules (Draft Racing Meta)
ALL teams MUST have 2 runners 2 defenders and 1 roamers. However, all positions may do anything but each group much take blame for a problem.
Your Position must be declared before 2:00 in game.
3 Turret Cap Maximimum
To score you require to be executed by the nexus spawn turret.
The first team to 10 points.
50 Points lost on enemy gives 1 point.
Crystal Scar Racing Extra Rules
At the beginning of each game, colect as many turrets as you can This can also be a viable time to quickly run to get some points.
Runners: In Crystal Scar Draft Racing, since you need to be executed extreme speed is required. Stealth champs are very powerful. Stuns are also very useful
Defenders: Defenders defend the spawn area from runners and are trying to kill as many as runners. In Crystal Scar Racing AOE and an oracle is extremely usful, this can help you from the extreme speed and invisiblity.
Roamers: The Roamers in Crystal Scar Racing is important but not essential, 2 roamers are used for the massive area they must cover. Taking the Buff in the center is a good idea. A roamer must kill runners or lower them to stop them from entering the spawn area. Great Minion Wave clearing skills are also required as taking down the turret can help you kill the enemy nexus.
Illegal Areas For RunnersThe Red line will be the warning line, most teamates should call out a warning if a runner passes that point, however, if a runner touches any of the salmon colored areas they can not score until they go back to base with a full 7 seconds of recall. It would be a good idea to not do this in the fog of war to prevent speculation.